See through Darkness
(Alteration)(Sun)

Range:  0
Components:  V, M
Duration:  1 turn + 1 round per level
Casting Time:  3
Area of Effect:  Creature touched
Saving Throw:  None

This spell allows the recipient to partially see through the various darkness spells. Clear sight is not gained, but outlines and shades of light versus dark are noted. Combat is possible at 2 less on the penalties for normal darkness (-2 for normal creatures, no penalty for those with blind fighting, and ranged attacks are allowed). This spell does not counter the effects of natural darkness (i.e.: nighttime) but can be used against magical darkness effects other than those of spell origin (eg., some creatures can magically generate darkness). The material component is a piece of phosphorus.

